In any case, lowering the enemies power levels by 25 (each) will reduce the combat capability significantly, until they can restore the power.Īntiproton energy weapons offer a higher critical strike severity. This can result in dropping their shields (When used in conjunction with other energy/shield drains, such as Tachyon beam), or perhaps bringing weapons power down low enough so that the target cannot fire for a moment. The Polaron energy weapons, when fired, provide a 2.5% chance to subtract 25 from all power levels on the target. This may not seem like much, but it can add up over time with consecutive procs. Plasma energy weapons provide a 2.5% chance to apply 11 extra Plasma damage to the target. Plasma weapons are used by Vulcans as a main armament (Though the Romulans use Plasma in torpedo form). Multiply that by four (Four shields – fore, aft, port, starboard) and that’s a total of 648 points taken off of the shield grid for that one enemy (Not bad when you consider that a Mark X Tetryon beam array does 202 damage for a single shot). The Tetryon energy weapons off you a 2.5% chance to drop 162 points from each shield on the target. That basically means that if this proc activates, your weapons (And everyone else who shoots the same target) will do an additional 10% damage against the target during the fifteen seconds of the debuff duration. The disruptor provides a 2.5% chance to apply a 10% damage resistance debuff for 15 seconds. The Disruptor is the weapon of choice for Romulans, Klingons, Breen, and Cardassians, to name a few. Imagine your enemies shields dropping a second before your torpedoes hit. Every time you fire your Phaser (Cannons or beams) at an enemy, you have a 2.5% chance of turning off a randomly chosen subsystem.
The shipboard Phaser Beam Array’s special ‘proc’ (The special ability that has a chance of activating under specific circumstances) is that it offers a 2.5% chance to disable a random subsystem (Weapons, engines, shields, or auxiliary) for five seconds. The first, and possibly the most widely known of the energy weapons, is the Phaser. The different types of energy weapons (In no particular order) included in Star Trek Online are as follows.Įach of the different energy weapon types has it’s own specific perk, while damage is about the same. I have posted this because I cannot see a sticky that covers it, which means that newer players wouldn’t see it immediately. Most of the numerical values found here were obtained from the STOWiki ( ), and the rest were taken from inside the game itself. Your damage rating will be different than that which I have placed here. Please note that any specific numerical values used to indicate damage are before your personal modifiers. This guide will (hopefully) provide some insight as to the benefits of the different types of weapons used in space combat. Star Trek Online Weapon Types of Space Combat Guide by AviKerensky